Create a SVGAnimateMotion object
Path to move along
Duration of motion in milliseconds
Fetch the current attributes
Fetch the current children
Fetch the events defined on the node
Fetch the innerText of the node
Fetch the tagName of the node
Fetch the tags set on the node
Animates the node using an SVGAnimate object
Mutates the SVGNode to append an child SVGNode child to the children of the current SVGNode. Then, it returns itself, for easy programming.
Set the animation to begin after аfter
amount of time
Time to begin after in milliseconds
Set the animation to begin at at
timestamps
Timestamps in milliseconds for the animation to begin
Adds a class to a SVGNode
Remove either all events from 1 SVGEventName, or all if not given a name
Creates a deepcopy from current SVGNode
Setter for the cx attribute
Setter for the cy attribute
Set the animation to end after аfter
amount of time
Time to end after in milliseconds
Set the animation to end at at
timestamps
Timestamps in milliseconds for the animation to end
Checks deeply whether two nodes are equal
Shortcut for setting fill attributes
Shortcut for setting fill attributes to a definition (See more at SVGManager.define)
Fetch a specific attribute's value
Sets the keyPoints Look at MDN Documentation for more info
Numbers from 0-1 representing where along the path the keyTimes should take place
Set the animation to control pacing Look at MDN Documentation for more info
Numbers from 0-1 representing where in the animation time values should take place
Mutates the SVGNode to change an attribute attr by putting its value through the function f. Then, it returns itself, for easy programming.
If the attribute was not set, the call still succeeds but does nothing.
Mutates the SVGNode to add an event. Multiple functions can be set for the same event. Then, it returns itself, for easy programming.
Setter for the r attribute
Remove child at certain index
Remove all children
Set the animation to repeat for duration
time
Length of repeating time in milliseconds
Set the animation to repeat indefinitely
Set the animation to repeat times
times
Number of times from the animation to be repeated
Mutates the SVGNode to add/change an attribute attr to value. Then, it returns itself, for easy programming.
Checks shallowly whether two nodes are equal
Shortcut for setting stroke attributes
Shortcut for setting stroke attributes to a definition (See more at SVGManager.define)
Give tag to the SVGNode to mention later
Tag given to SVGNode
Sets the innerText of the node
Returns the JS SVGElement equavalent of current SVGNode
Returns the hashstring of SVGNode
Removes tag from node, if it does not exist it does nothing.
Setter for the x attribute
Setter for the y attribute
Generated using TypeDoc
Extension of SVGAnimate used to control motion of shapes along paths